Objecty has been invented to make 2d game development easier! It offers an incredibly easy to use interface for editing & packing textures, animation of 2d sprites, creation of skeletal & tweened animations, building levels and much more! We have designed Objecty to work with your existing development environment helping you to greatly improve your workflow.
Objecty has the skeleton of a super hero. It is 100% built around a set of custom frameworks and user interface elements which will allow us to improve and add new exciting features. Behind the scenes Objecty is a powerhouse of functionality layered on top with a deceptively simple interface. Once you start using Objecty you will start to fall in love with our uncluttered and well thought out design.
Objecty is a Texture Packer
Texture packing made easy, simple, fast and efficient! With Objecty you can import your images directly from your computer and Objecty will cleverly sort them into a texture. You are in complete control over each image. Do you want to add padding? Remove whitespace? Edge bleeding? Objecty can do it all!
Once you have imported your 2d artwork you can continue to edit in your existing tools. Objecty will take care of reloading any external changes. An image imported into Objecty is a preciously wonderful thing. With your imported images you can build sprites, animations, levels, actors and more.
Objecty is a Skeletal Animator
You can now finally create 2D animations that are efficient not only on your creativity but also on your poor overworked game engine! With Objecty we have created a unique way for you to build animations out of smaller parts or “bones”. You can create a complex skeleton structure or just simply place separate pieces down on the canvas, your actors can then be animated using either tweening or stop framing. It is entirely up to your personal preference!
With Objecty’s texture packer you will have defined hotspots for each of your images, when it comes to placing down bones you can rapidly snap your pieces to these hotspots. This amazing modular approach to 2D animation means we can create highly tweakable and highly efficient animations that not only look stunning, but also greatly reduces the amount of hours spent on your artwork.
Objecty is a Spriter
You finally have a way to build a game object that is the staple of all 2D games. A sprite. Objecty allows us to create a sprite and then add various animations to the sprite. Animations are constructed out of those images you drew in your art package and then imported into a texture. Each animation can be named, frames can be tweaked and playback styles configured.
Once you are happy with your sprite and its animations you can start to think about any data you might want to add to it. Objecty allows us to attach values such as text, numbers, colours, file paths and more. This feature is not just limited to sprites; all things in Objecty can have custom attributes!
Objecty is a Level Builder
The ultimate goal for objecty is to allow you to import and then build all of your 2D game assets and then add them to a level or scene. Objecty will allow us to create a scene that consists of various layers. Each layer can then be edited to include the objects we defined in the other parts of Objecty. This feature is still heavily in development so more information will be posted soon.
With all of these features and all of this data Objecty provides a way for you to get the objects into your framework or engine. You can use one of the existing exporters or write one yourself using the LUA scripting functionality.
Objecty is going to be your secret weapon and will greatly help you, but first, it needs a little help from you. We have a Kickstarter campaign coming soon so please get ready to support us.
The blue mammoth artwork for Objecty was created by the talented Ben Hickling.
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